I'm Charles, a designer who thinks in systems. One conviction, seven years in the making: a clear rule, endless variations.

Story

I came from fine arts, chasing images. But I kept finding myself drawn to the thing underneath: the rule beneath the picture, the structure that makes it hold. It took me years to name it.

I don't just design screens or images. I shape the creative logic that ties them together.

For seven years, I've led art direction and visual systems across identities, motion and digital products. Co-founding RugiR, I built a brand redrawn for each of 20+ events while keeping the same idea underneath. At Flim.ai, I defined a three-pillar model that continues to shape the product — bringing creative direction, product logic, research and systems thinking into the same visual experience.

I came from fine arts, chasing images. But I kept finding myself drawn to the thing underneath: the rule beneath the picture, the structure that makes it hold. It took me years to name it.

I don't just design screens or images. I shape the creative logic that ties them together.

For seven years, I've led art direction and visual systems across identities, motion and digital products. Co-founding RugiR, I built a brand redrawn for each of 20+ events while keeping the same idea underneath. At Flim.ai, I defined a three-pillar model that continues to shape the product — bringing creative direction, product logic, research and systems thinking into the same visual experience.

Today

Today, I work where brand meets product, and where emerging technology opens new creative territory.

I bring GenAI tools and custom LoRAs into real creative pipelines, while keeping authorship, craft and intent at the center.

I'm interested in teams where identity and product aren't separate worlds; where creative vision can become a system, a product and a living experience; and where the people shaping the work matter as much as the work itself.

Today, I work where brand meets product, and where emerging technology opens new creative territory. I bring GenAI tools and custom LoRAs into real creative pipelines, while keeping authorship, craft and intent at the center.

I'm interested in teams where identity and product aren't separate worlds, where creative vision can become a system, a product and a living experience, and where the people shaping the work matter as much as the work itself.

Based in Paris.

Today, I work where brand meets product, and where emerging technology opens new creative territory.

I bring GenAI tools and custom LoRAs into real creative pipelines, while keeping authorship, craft and intent at the center.

I'm interested in teams where identity and product aren't separate worlds; where creative vision can become a system, a product and a living experience; and where the people shaping the work matter as much as the work itself.

Today, I work where brand meets product, and where emerging technology opens new creative territory. I bring GenAI tools and custom LoRAs into real creative pipelines, while keeping authorship, craft and intent at the center.

I'm interested in teams where identity and product aren't separate worlds, where creative vision can become a system, a product and a living experience, and where the people shaping the work matter as much as the work itself.

Based in Paris.

Experience

Lead Digital Art Director

Flim.ai · 2024 – Now

Creative Director & Co-founder

Rugir · 2022 – 2024

Lead Art Director
CPAS de Saint-Gilles · 2022 – 2023

Graphic & Motion Designer

Specht Studio · 2021 – 2023

Motion Designer

Centreon · 2020

Freelance Designer

2019 - 2023

Workshop

GenAI — Forward Festival Berlin, 2026

Exhibitions and Publications

Demo Festival
Festival International de Motion, Amsterdam · 2019

Of Grids and Galleys

Printed Matters, New York · 2016

Espace Intercalaire

Cité Radieuse Le Corbusier, Marseille · 2016

Education and formation

Product Design Bootcamp — Ironhack · 2025 — 2026 (Part-time)

Product design, user research, interface design.

Creative Business — Îles Créatives, Brussels · 2024
Entrepreneurship and business strategy for creatives.

DNAP Contemporary Art — Villa Arson, Nice · 2014 — 2017

Fine arts practice. Graduated with jury distinction.

Graphic Design & Prepress — Le Forem · 2021 — 2022
Print production and prepress workflows.

Master Graphic Design and Video — ERG, Brussels · 2017 — 2020

Visual effects and motion (After Effects, C4D, Blender). 

Fine Arts of Paris — Glacière, Paris · 2013 — 2014

Printmaking: lithography, chemical transfer, print media analysis.

Bachelor Applied Arts — La Ruche, Paris · 2009 — 2011
Design foundations and graphic tools.